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1. Custom Models - in Player Features and Ideas Discussion [original thread]
That makes sense, thanks for clearing that up. Maybe an alternative would be to make the creation of ships an ingame thing where the client has all the information it needs, you just research parts, hulls, etc. As the client knows the informati...
- by Joe Sniktar - at 2011.07.06 08:37:00
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2. Better Training for Noobs!! - in Player Features and Ideas Discussion [original thread]
ok, i'm just thinking that noobs would just get bored in a training area and may think that the game is not what they would want. To ERR is human, to blame the computer is even more so.
- by Joe Sniktar - at 2011.07.06 08:25:00
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3. Better Training for Noobs!! - in Player Features and Ideas Discussion [original thread]
rather than having a seperate server, why not just block access to systems for users other than noobs, but allow the noobs (if they want to) to leave the system to see what the 'real world' is like To ERR is human, to blame the computer is even mo...
- by Joe Sniktar - at 2011.07.06 08:10:00
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4. Custom Models - in Player Features and Ideas Discussion [original thread]
This will probably be shot down by the majority of people before it has been read, but please read it all first. I think a good addition to EVE would be to allow users to develop their own ships (design and build). However, when I say design and ...
- by Joe Sniktar - at 2011.07.06 08:07:00
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5. Let's see if TQ Actually come online at 14:00! - in EVE General Discussion [original thread]
Edited by: Joe Sniktar on 05/07/2011 14:03:29 The server is almost online, i can now connect to it, but still starting up 1406 To ERR is human, to blame the computer is even more so.
- by Joe Sniktar - at 2011.07.05 14:03:00
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6. {Idea} Enhancing the Captains Quarter - in Player Features and Ideas Discussion [original thread]
Originally by: Ajurna Jakar with some creative css and an xml feed you could make some convincing webpages to appear on those screens. Even better if the player can create these pages and you can access other peoples.. A Eveternet, if ...
- by Joe Sniktar - at 2011.06.27 11:20:00
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7. SP Schools - in Player Features and Ideas Discussion [original thread]
An additional thought, instead of the character been OOA, the school could consist of mini-games, designed to improve the skill been trained. For instance, when learning navigation, you could have to control a RC drone arround a intensive course ...
- by Joe Sniktar - at 2011.06.27 11:12:00
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8. Racial rigs to balance - in Player Features and Ideas Discussion [original thread]
I'm up for the drone rigs, but think the cal should be higher to stop people putting a drone rig on an industrial.
- by Joe Sniktar - at 2011.06.27 10:32:00
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9. SP Schools - in Player Features and Ideas Discussion [original thread]
First things first, I'm not for buying SP points. However, I think it would be a better solution to allow Corps to set up schools that enable skills to be trained faster. The schools could cost ISK, and the character could be out of action for the...
- by Joe Sniktar - at 2011.06.27 10:24:00
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10. Customisable Cycle Times - in Player Features and Ideas Discussion [original thread]
At the moment i find it extremely annoying that when you go to an asteroid belt, you start a scan and lots of the asteroids are only 2-3k in quantity of ore. I have 2 strip miners that cycle at 3 mins, by stopping and starting i need to wait ages ...
- by Joe Sniktar - at 2011.06.23 08:14:00
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